Web/API/CanvasRenderingContext2D/createImageData
The CanvasRenderingContext2D.createImageData() method of the Canvas 2D API creates a new, blank ImageData object with the specified dimensions. All of the pixels in the new object are transparent black.
Syntax
ImageData ctx.createImageData(width, height); ImageData ctx.createImageData(imagedata);
Parameters
width- The width to give the new
ImageDataobject. A negative value flips the rectangle around the vertical axis. height- The height to give the new
ImageDataobject. A negative value flips the rectangle around the horizontal axis. imagedata- An existing
ImageDataobject from which to copy the width and height. The image itself is not copied.
Return value
A new ImageData object with the specified width and height. The new object is filled with transparent black pixels.
Errors thrown
IndexSizeError- Thrown if either of the
widthorheightarguments is zero.
Examples
Creating a blank ImageData object
This snippet creates a blank ImageData object using the createImageData() method.
HTML
<canvas id="canvas"></canvas>
JavaScript
The generated object is 100 pixels wide and 50 pixels tall, making 5,000 pixels in all. Each pixel within an ImageData object consists of four array values, so the object's data property has a length of 4 × 5,000, or 20,000.
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const imageData = ctx.createImageData(100, 50);
console.log(imageData);
// ImageData { width: 100, height: 50, data: Uint8ClampedArray[20000] }
Filling a blank ImageData object
This example creates and fills a new ImageData object with purple pixels.
HTML
<canvas id="canvas"></canvas>
JavaScript
Since each pixel consists of four values, the for loop iterates by multiples of four. The array values associated with each pixel are R (red), G (green), B (blue), and A (alpha), in that order.
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const imageData = ctx.createImageData(100, 100);
// Iterate through every pixel
for (let i = 0; i < imageData.data.length; i += 4) {
// Modify pixel data
imageData.data[i + 0] = 190; // R value
imageData.data[i + 1] = 0; // G value
imageData.data[i + 2] = 210; // B value
imageData.data[i + 3] = 255; // A value
}
// Draw image data to the canvas
ctx.putImageData(imageData, 20, 20);
Result
More examples
For more examples using createImageData() and the ImageData object, see Pixel manipulation with canvas and ImageData.data.
Specifications
| Specification | Status | Comment |
| HTML Living StandardThe definition of 'CanvasRenderingContext2D.createImageData' in that specification. | Living Standard |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createImageData
|
Chrome
Full support Yes |
Edge
Full support 12 |
Firefox
Full support 2 |
IE
Full support Yes |
Opera
Full support Yes |
Safari
Full support Yes |
WebView Android
Full support Yes |
Chrome Android
Full support Yes |
Firefox Android
Full support 4 |
Opera Android
Full support Yes |
Safari iOS
Full support Yes |
Samsung Internet Android
Full support Yes |
Legend
- Full support
- Full support
Gecko-specific notes
- Starting with (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2):
createImageData()now correctly returns at least one pixel's worth of image data if a rectangle smaller than one pixel is specified.- Specifying non-finite values when calling
createImageData()now properly throws aNOT_SUPPORTED_ERRexception. createImageData()now handles negative arguments in accordance with the specification, by flipping the rectangle around the appropriate axis.
See also
- The interface defining this method:
CanvasRenderingContext2D ImageData- Pixel manipulation with canvas
CanvasRenderingContext2D.createImageData() by Mozilla Contributors is licensed under CC-BY-SA 2.5.