Web/API/CanvasRenderingContext2D/bezierCurveTo

From Get docs


The CanvasRenderingContext2D.bezierCurveTo() method of the Canvas 2D API adds a cubic Bézier curve to the current sub-path. It requires three points: the first two are control points and the third one is the end point. The starting point is the latest point in the current path, which can be changed using moveTo() before creating the Bézier curve.

Syntax

void ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);

Parameters

cp1x
The x-axis coordinate of the first control point.
cp1y
The y-axis coordinate of the first control point.
cp2x
The x-axis coordinate of the second control point.
cp2y
The y-axis coordinate of the second control point.
x
The x-axis coordinate of the end point.
y
The y-axis coordinate of the end point.

Examples

How bezierCurveTo works

This example shows how a cubic Bézier curve is drawn.

HTML

<canvas id="canvas"></canvas>

JavaScript

// Define canvas and context
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Define the points as {x, y}
let start = { x: 50,    y: 20  };
let cp1 =   { x: 230,   y: 30  };
let cp2 =   { x: 150,   y: 80  };
let end =   { x: 250,   y: 100 };

// Cubic Bézier curve
ctx.beginPath();
ctx.moveTo(start.x, start.y);
ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, end.x, end.y);
ctx.stroke();

// Start and end points
ctx.fillStyle = 'blue';
ctx.beginPath();
ctx.arc(start.x, start.y, 5, 0, 2 * Math.PI);  // Start point
ctx.arc(end.x, end.y, 5, 0, 2 * Math.PI);      // End point
ctx.fill();

// Control points
ctx.fillStyle = 'red';
ctx.beginPath();
ctx.arc(cp1.x, cp1.y, 5, 0, 2 * Math.PI);  // Control point one
ctx.arc(cp2.x, cp2.y, 5, 0, 2 * Math.PI);  // Control point two
ctx.fill();

Result

In this example, the control points are red and the start and end points are blue.

A simple Bézier curve

This example draws a simple Bézier curve using bezierCurveTo().

HTML

<canvas id="canvas"></canvas>

JavaScript

The curve begins at the point specified by moveTo(): (30, 30). The first control point is placed at (120, 160), and the second at (180, 10). The curve ends at (220, 140).

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.moveTo(30, 30);
ctx.bezierCurveTo(120,160, 180,10, 220,140);
ctx.stroke();

Result

Specifications

Specification Status Comment
HTML Living StandardThe definition of 'CanvasRenderingContext2D.beziercurveto' in that specification. Living Standard  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
bezierCurveTo Chrome

Full support 1

Edge

Full support 12

Firefox

Full support 1.5

IE

Full support 9

Opera

Full support 11.6

Safari

Full support 2

WebView Android

Full support 1

Chrome Android

Full support 18

Firefox Android

Full support 4

Opera Android

Full support 12

Safari iOS

Full support 1

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support


See also