The CanvasRenderingContext2D.arc() method of the Canvas 2D API adds a circular arc to the current sub-path.
Syntax
void ctx.arc(x, y, radius, startAngle, endAngle [, anticlockwise]);
The arc() method creates a circular arc centered at (x, y) with a radius of ' radius. The path starts at startAngle, ends at endAngle, and travels in the direction given by anticlockwise (defaulting to clockwise).
Parameters
x- The horizontal coordinate of the arc's center.
y- The vertical coordinate of the arc's center.
radius- The arc's radius. Must be positive.
startAngle- The angle at which the arc starts in radians, measured from the positive x-axis.
endAngle- The angle at which the arc ends in radians, measured from the positive x-axis.
anticlockwiseOptional- An optional
Boolean. Iftrue, draws the arc counter-clockwise between the start and end angles. The default isfalse(clockwise).
Examples
Drawing a full circle
This example draws a complete circle with the arc() method.
HTML
<canvas></canvas>
JavaScript
The arc is given an x-coordinate of 100, a y-coordinate of 75, and a radius of 50. To make a full circle, the arc begins at an angle of 0 radians (0°), and ends at an angle of 2π radians (360°).
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.arc(100, 75, 50, 0, 2 * Math.PI);
ctx.stroke();
Result
Different shapes demonstrated
This example draws various shapes to show what is possible with arc().
HTML
<canvas width="150" height="200"></canvas>
JavaScript
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
// Draw shapes
for (let i = 0; i <= 3; i++) {
for (let j = 0; j <= 2; j++) {
ctx.beginPath();
let x = 25 + j * 50; // x coordinate
let y = 25 + i * 50; // y coordinate
let radius = 20; // Arc radius
let startAngle = 0; // Starting point on circle
let endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
let anticlockwise = i % 2 == 1; // Draw anticlockwise
ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
if (i > 1) {
ctx.fill();
} else {
ctx.stroke();
}
}
}
Result
| Screenshot | Live sample |
|---|---|
| [[File:../../../../../../media.prod.mdn.mozit.cloud/attachments/2012/07/09/204/370c33c99436bb42b3b7b547dec13b72/Canvas_arc.png|class=internal]] |
Specifications
| Specification | Status | Comment |
| HTML Living StandardThe definition of 'CanvasRenderingContext2D.arc' in that specification. | Living Standard |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
arc
|
Chrome
Full support 1 |
Edge
Full support 12 |
Firefox
Full support 1.5 |
IE
Full support 9 |
Opera
Full support 11.6 |
Safari
Full support 3 |
WebView Android
Full support 1 |
Chrome Android
Full support 18 |
Firefox Android
Full support 4 |
Opera Android
Full support 12 |
Safari iOS
Full support 1 |
Samsung Internet Android
Full support 1.0 |
Legend
- Full support
- Full support
See also
- The interface defining this method:
CanvasRenderingContext2D - Use
CanvasRenderingContext2D.ellipse()to draw an elliptical arc.
CanvasRenderingContext2D.arc() by Mozilla Contributors is licensed under CC-BY-SA 2.5.