ObsoleteThis feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
The CanvasRenderingContext2D
method addHitRegion()
adds a hit region to the bitmap.
Canvas hit regions make hit detection easy. They let you route events to DOM elements, and make it possible for users to explore the canvas without seeing it.
Syntax
void ctx.addHitRegion(options);
Options
The options
argument is optional. When provided, it is an Object
which can contain the following properties:
path
- A
Path2D
object describing the area of the hit region. If not provided, the current path is used. fillRule
- The algorithm by which to determine if a point is inside or outside the hit region. Possible values:
nonzero
- The non-zero winding rule. Default rule.
evenodd
: The even-odd winding rule.
id
- The ID for this hit region to reference it for later use in events, for example.
parentID
- The ID of the parent region for cursor fallback and navigation by accessibility tools.
cursor
- The
cursor
to use when the mouse is over this region (defaults toinherit
). Inherits the cursor of the parent hit region, if any, or the canvas element's cursor. control
- An element (descendant of the canvas) to which events are to be routed. Defaults to
null
. label
- A text label for accessibility tools to use as a description of the region, if there is no control. Defaults to
null
. role
- An ARIA role for accessibility tools to determine how to represent this region, if there is no control. Defaults to
null
.
Examples
Using the addHitRegion
method
This example demonstrates the addHitRegion()
method.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); canvas.addEventListener('mousemove', function(event) { if(event.region) { alert('ouch, my eye :('); } }); ctx.beginPath(); ctx.arc(100, 100, 75, 0, 2 * Math.PI); ctx.lineWidth = 5; ctx.stroke(); // Eyes ctx.beginPath(); ctx.arc(70, 80, 10, 0, 2 * Math.PI); ctx.arc(130, 80, 10, 0, 2 * Math.PI); ctx.fill(); ctx.addHitRegion({id: "eyes"}); // Mouth ctx.beginPath(); ctx.arc(100, 110, 50, 0, Math.PI); ctx.stroke();
Edit the code below to see your changes update live in the canvas. (If you don't see the full smiley, check the browser compatibility table to see if your current browser supports hit regions already; you might need to activate a preference.)
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:250px">
ctx.beginPath();
ctx.arc(100, 100, 75, 0, 2 * Math.PI, false);
ctx.lineWidth = 5;
ctx.stroke();
// eyes
ctx.beginPath();
ctx.arc(70, 80, 10, 0, 2 * Math.PI, false);
ctx.arc(130, 80, 10, 0, 2 * Math.PI, false);
ctx.fill();
ctx.addHitRegion({id: "eyes"});
// mouth
ctx.beginPath();
ctx.arc(100, 110, 50, 0, Math.PI, false);
ctx.stroke();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
});
canvas.addEventListener("mousemove", function(event){
if(event.region) {
alert("ouch, my eye :(");
}
});
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
Specifications
Canvas hit regions have been removed from the WHATWG Living Standard, although discussions about future standardization are ongoing. See https://github.com/whatwg/html/issues/3407 for more information.
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Chrome Full support Yes Full support Yes Disabled' This feature is behind the |
Edge Full support ≤79 Full support ≤79 Disabled' From version ≤79: this feature is behind the |
Firefox Full support 30 Full support 30 Disabled' From version 30: this feature is behind the |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android Full support 30 Full support 30 Disabled' From version 30: this feature is behind the |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
|
Chrome Full support Yes Full support Yes Disabled' This feature is behind the |
Edge Full support ≤79 Full support ≤79 Disabled' From version ≤79: this feature is behind the |
Firefox Full support 30 Full support 30 Disabled' From version 30: this feature is behind the |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
Full support 30 |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
|
Chrome Full support Yes Full support Yes Disabled' This feature is behind the |
Edge Full support ≤79 Full support ≤79 Disabled' From version ≤79: this feature is behind the |
Firefox
No support No |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
No support No |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
|
Chrome Full support Yes Full support Yes Disabled' This feature is behind the |
Edge Full support ≤79 Full support ≤79 Disabled' From version ≤79: this feature is behind the |
Firefox Full support 30 Full support 30 Disabled' From version 30: this feature is behind the |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
Full support 30 |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
other hit region options |
Chrome
No support No |
Edge
No support No |
Firefox
No support No |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
No support No |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
|
Chrome Full support Yes Full support Yes Disabled' This feature is behind the |
Edge Full support ≤79 Full support ≤79 Disabled' From version ≤79: this feature is behind the |
Firefox Full support 39 Full support 39 Disabled' From version 39: this feature is behind the |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
Full support 30 |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
Legend
- Full support
- Full support
- No support
- No support
- Experimental. Expect behavior to change in the future.'
- Experimental. Expect behavior to change in the future.
- Non-standard. Expect poor cross-browser support.'
- Non-standard. Expect poor cross-browser support.
- Deprecated. Not for use in new websites.'
- Deprecated. Not for use in new websites.
- User must explicitly enable this feature.'
- User must explicitly enable this feature.
See also
CanvasRenderingContext2D.addHitRegion() by Mozilla Contributors is licensed under CC-BY-SA 2.5.