Web/API/BaseAudioContext/createPanner

From Get docs

The createPanner() method of the BaseAudioContext Interface is used to create a new PannerNode, which is used to spatialize an incoming audio stream in 3D space.


The panner node is spatialized in relation to the AudioContext's AudioListener (defined by the AudioContext.listener attribute), which represents the position and orientation of the person listening to the audio.

Syntax

baseAudioCtx.createPanner();

Returns

A PannerNode.

Example

In the following example, you can see an example of how the createPanner() method, AudioListener  and PannerNode would be used to control audio spatialisation. Generally you will define the position in 3D space that your audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. You might be moving a character around inside a game world for example, and wanting delivery of audio to change realistically as your character moves closer to or further away from a music player such as a stereo. In the example you can see this being controlled by the functions moveRight(), moveLeft(), etc., which set new values for the panner position via the PositionPanner() function.

To see a complete implementation, check out our [[../../../../../../../mdn.github.io/webaudio-examples/panner-node/index|panner-node example]] (view the source code) — this demo transports you to the 2.5D "Room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes!

Note how we have used some feature detection to either give the browser the newer property values (like AudioListener.forwardX) for setting position, etc. if it supports those, or older methods (like AudioListener.setOrientation()) if it still supports those but not the new properties.

// set up listener and panner position information
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;

var xPos = Math.floor(WIDTH/2);
var yPos = Math.floor(HEIGHT/2);
var zPos = 295;

// define other variables

var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();

var panner = audioCtx.createPanner();
panner.panningModel = 'HRTF';
panner.distanceModel = 'inverse';
panner.refDistance = 1;
panner.maxDistance = 10000;
panner.rolloffFactor = 1;
panner.coneInnerAngle = 360;
panner.coneOuterAngle = 0;
panner.coneOuterGain = 0;

if(panner.orientationX) {
  panner.orientationX.setValueAtTime(1, audioCtx.currentTime);
  panner.orientationY.setValueAtTime(0, audioCtx.currentTime);
  panner.orientationZ.setValueAtTime(0, audioCtx.currentTime);
} else {
  panner.setOrientation(1,0,0);
}

var listener = audioCtx.listener;

if(listener.forwardX) {
  listener.forwardX.setValueAtTime(0, audioCtx.currentTime);
  listener.forwardY.setValueAtTime(0, audioCtx.currentTime);
  listener.forwardZ.setValueAtTime(-1, audioCtx.currentTime);
  listener.upX.setValueAtTime(0, audioCtx.currentTime);
  listener.upY.setValueAtTime(1, audioCtx.currentTime);
  listener.upZ.setValueAtTime(0, audioCtx.currentTime);
} else {
  listener.setOrientation(0,0,-1,0,1,0);
}

var source;

var play = document.querySelector('.play');
var stop = document.querySelector('.stop');

var boomBox = document.querySelector('.boom-box');

var listenerData = document.querySelector('.listener-data');
var pannerData = document.querySelector('.panner-data');

leftBound = (-xPos) + 50;
rightBound = xPos - 50;

xIterator = WIDTH/150;

// listener will always be in the same place for this demo

if(listener.positionX) {
  listener.positionX.setValueAtTime(xPos, audioCtx.currentTime);
  listener.positionY.setValueAtTime(yPos, audioCtx.currentTime);
  listener.positionZ.setValueAtTime(300, audioCtx.currentTime);
} else {
  listener.setPosition(xPos,yPos,300);
}

listenerData.innerHTML = 'Listener data: X ' + xPos + ' Y ' + yPos + ' Z ' + 300;

// panner will move as the boombox graphic moves around on the screen
function positionPanner() {
  if(panner.positionX) {
    panner.positionX.setValueAtTime(xPos, audioCtx.currentTime);
    panner.positionY.setValueAtTime(yPos, audioCtx.currentTime);
    panner.positionZ.setValueAtTime(zPos, audioCtx.currentTime);
  } else {
    panner.setPosition(xPos,yPos,zPos);
  }
  pannerData.innerHTML = 'Panner data: X ' + xPos + ' Y ' + yPos + ' Z ' + zPos;
}

Note: In terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what the visuals are doing on screen, there is quite a bit of math involved, but you will soon get used to it with a bit of experimentation.


Specifications

Specification Status Comment
Web Audio APIThe definition of 'createPanner()' in that specification. Working Draft  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
createPanner

Chrome Full support 10

Prefixed'

Full support 10

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Edge

Full support ≤18

Firefox Full support 53

Notes'

Full support 53

Notes'

Notes' Originally implemented on AudioContext in Firefox 25.

IE

No support No

Opera Full support 22


Full support 22


Full support 15

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari Full support 6

Prefixed'

Full support 6

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

WebView Android

Full support Yes

Chrome Android

Full support 33

Firefox Android Full support 53

Notes'

Full support 53

Notes'

Notes' Originally implemented on AudioContext in Firefox Android 26.

Opera Android Full support 22


Full support 22


Full support 14

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari iOS Full support 6

Prefixed'

Full support 6

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Samsung Internet Android

Full support 2.0

Legend

Full support  
Full support
No support  
No support
See implementation notes.'
See implementation notes.
Requires a vendor prefix or different name for use.'
Requires a vendor prefix or different name for use.


See also