The createBufferSource() method of the BaseAudioContext Interface is used to create a new AudioBufferSourceNode, which can be used to play audio data contained within an AudioBuffer object. AudioBuffers are created using BaseAudioContext.createBuffer or returned by BaseAudioContext.decodeAudioData when it successfully decodes an audio track.
Syntax
var source = baseAudioContext.createBufferSource();
Returns
Example
In this example, we create a two second buffer, fill it with white noise, and then play it via an AudioBufferSourceNode. The comments should clearly explain what is going on.
Note: You can also [[../../../../../../../mdn.github.io/webaudio-examples/audio-buffer/index|run the code live]], or view the source.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate);
button.onclick = function() {
// Fill the buffer with white noise;
//just random values between -1.0 and 1.0
for (var channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
var source = audioCtx.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = myArrayBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioCtx.destination);
// start the source playing
source.start();
}
Specifications
| Specification | Status | Comment |
| Web Audio APIThe definition of 'createBufferSource()' in that specification. | Working Draft |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createBufferSource
|
Chrome Full support 10 Full support 10 Prefixed' Implemented with the vendor prefix: webkit |
Edge
Full support ≤18 |
Firefox Full support 53 Full support 53 Notes' Originally implemented on |
IE
No support No |
Opera Full support 22 Full support 22 Full support 15 Prefixed' Implemented with the vendor prefix: webkit |
Safari Full support 6 Full support 6 Prefixed' Implemented with the vendor prefix: webkit |
WebView Android
Full support Yes |
Chrome Android
Full support 33 |
Firefox Android Full support 53 Full support 53 Notes' Originally implemented on |
Opera Android Full support 22 Full support 22 Full support 14 Prefixed' Implemented with the vendor prefix: webkit |
Safari iOS Full support 6 Full support 6 Prefixed' Implemented with the vendor prefix: webkit |
Samsung Internet Android
Full support 2.0 |
Legend
- Full support
- Full support
- No support
- No support
- See implementation notes.'
- See implementation notes.
- Requires a vendor prefix or different name for use.'
- Requires a vendor prefix or different name for use.
See also
BaseAudioContext.createBufferSource() by Mozilla Contributors is licensed under CC-BY-SA 2.5.