The start() method on AudioScheduledSourceNode schedules a sound to begin playback at the specified time. If no time is specified, then the sound begins playing immediately.
Syntax
AudioScheduledSourceNode.start([when [, offset [, duration]]]);
Parameters
whenOptional- The time, in seconds, at which the sound should begin to play. This value is specified in the same time coordinate system as the
AudioContextis using for itscurrentTimeattribute. A value of 0 (or omitting thewhenparameter entirely) causes the sound to start playback immediately. offsetOptional- A floating-point number indicating the offset, in seconds, into the audio buffer where playback should begin. If 0 is passed then the playback will start from the beginning.
durationOptional- A floating-point number indicating the duration, in seconds, to be played. If no value is passed then the duration will be equal to the length of the audio buffer minus the offset value
Return value
Exceptions
InvalidStateNode- The node has already been started. This error occurs even if the node is no longer running because of a prior call to
stop(). RangeError- The value specified for
whenis negative.
Example
This example demonstrates how to create an OscillatorNode which is scheduled to start playing in 2 seconds and stop playing 1 second after that. The times are calculated by adding the desired number of seconds to the context's current time stamp returned by AudioContext.currentTime.
context = new AudioContext();
osc = context.createOscillator();
osc.connect(context.destination);
/* Schedule the start and stop times for the oscillator */
osc.start(context.currentTime + 2);
osc.stop(context.currentTime + 3);
Specifications
| Specification | Status | Comment |
| Web Audio APIThe definition of 'start()' in that specification. | Working Draft |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
start
|
Chrome
Full support 14 |
Edge
Full support 79 |
Firefox
Full support 53 |
IE
No support No |
Opera
Full support 15 |
Safari
Full support 14 |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 25 |
Opera Android
Full support 14 |
Safari iOS
Full support 14 |
Samsung Internet Android
Full support 1.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
- Using the Web Audio API
stop()AudioScheduledSourceNodeAudioBufferSourceNodeConstantSourceNodeOscillatorNode
AudioScheduledSourceNode.start() by Mozilla Contributors is licensed under CC-BY-SA 2.5.