Web/API/AudioProcessingEvent

From Get docs

DeprecatedThis feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.


The Web Audio API AudioProcessingEvent represents events that occur when a ScriptProcessorNode input buffer is ready to be processed.

Note: As of the August 29 2014 Web Audio API spec publication, this feature has been marked as deprecated, and is soon to be replaced by AudioWorklet.


Properties

The list below includes the properties inherited from its parent, Event.

Property Type Description
target Read only EventTarget The event target (the topmost target in the DOM tree).
type Read only DOMString The type of event.
bubbles Read only boolean Does the event normally bubble?
cancelable Read only boolean Is it possible to cancel the event?
playbackTime Read only double The time when the audio will be played, as defined by the time of AudioContext.currentTime
inputBuffer Read only AudioBuffer The buffer containing the input audio data to be processed. The number of channels is defined as a parameter, numberOfInputChannels, of the factory method AudioContext.createScriptProcessor(). Note the the returned AudioBuffer is only valid in the scope of the onaudioprocess function.
outputBuffer Read only AudioBuffer The buffer where the output audio data should be written. The number of channels is defined as a parameter, numberOfOutputChannels, of the factory method AudioContext.createScriptProcessor(). Note the the returned AudioBuffer is only valid in the scope of the onaudioprocess function.

Example

The following example shows basic usage of a ScriptProcessorNode to take a track loaded via AudioContext.decodeAudioData(), process it, adding a bit of white noise to each audio sample of the input track (buffer) and play it through the AudioDestinationNode. For each channel and each sample frame, the scriptNode.onaudioprocess function takes the associated audioProcessingEvent and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case.

Note: For a full working example, see our [[../../../../../../mdn.github.io/webaudio-examples/script-processor-node/index|script-processor-node]] github repo (also view the source code.)


var myScript = document.querySelector('script');
var myPre = document.querySelector('pre');
var playButton = document.querySelector('button');
      
// Create AudioContext and buffer source
var audioCtx = new AudioContext();
source = audioCtx.createBufferSource();

// Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel
var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1);
console.log(scriptNode.bufferSize);

// load in an audio track via XHR and decodeAudioData

function getData() {
  request = new XMLHttpRequest();
  request.open('GET', 'viper.ogg', true);
  request.responseType = 'arraybuffer';
  request.onload = function() {
    var audioData = request.response;

    audioCtx.decodeAudioData(audioData, function(buffer) {
    myBuffer = buffer;   
    source.buffer = myBuffer;
  },
    function(e){"Error with decoding audio data" + e.err});
  }
  request.send();
}

// Give the node a function to process audio events
scriptNode.onaudioprocess = function(audioProcessingEvent) {
  // The input buffer is the song we loaded earlier
  var inputBuffer = audioProcessingEvent.inputBuffer;

  // The output buffer contains the samples that will be modified and played
  var outputBuffer = audioProcessingEvent.outputBuffer;

  // Loop through the output channels (in this case there is only one)
  for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) {
    var inputData = inputBuffer.getChannelData(channel);
    var outputData = outputBuffer.getChannelData(channel);

    // Loop through the 4096 samples
    for (var sample = 0; sample < inputBuffer.length; sample++) {
      // make output equal to the same as the input
      outputData[sample] = inputData[sample];

      // add noise to each output sample
      outputData[sample] += ((Math.random() * 2) - 1) * 0.2;         
    }
  }
}

getData();

// wire up play button
playButton.onclick = function() {
  source.connect(scriptNode);
  scriptNode.connect(audioCtx.destination);
  source.start();
}
      
// When the buffer source stops playing, disconnect everything
source.onended = function() {
  source.disconnect(scriptNode);
  scriptNode.disconnect(audioCtx.destination);
}

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet

AudioProcessingEvent

Deprecated'

Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support Yes

Samsung Internet Android

Full support 1.0

AudioProcessingEvent() constructor

Deprecated'

Chrome

Full support 57

Edge

Full support 79

Firefox

No support No

IE

No support No

Opera

Full support 44

Safari

No support No

WebView Android

Full support 57

Chrome Android

Full support 57

Firefox Android

No support No

Opera Android

Full support 43

Safari iOS

No support No

Samsung Internet Android

Full support 7.0

inputBuffer

Deprecated'

Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support Yes

Samsung Internet Android

Full support 1.0

outputBuffer

Deprecated'

Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support Yes

Samsung Internet Android

Full support 1.0

playbackTime

Deprecated'

Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support Yes

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support
Deprecated. Not for use in new websites.'
Deprecated. Not for use in new websites.


See also