Web/API/AudioBufferSourceNode/playbackRate

From Get docs

The playbackRate property of the AudioBufferSourceNode interface Is a k-rate AudioParam that defines the speed at which the audio asset will be played.

A value of 1.0 indicates it should play at the same speed as its sampling rate, values less than 1.0 cause the sound to play more slowly, while values greater than 1.0 result in audio playing faster than normal. The default value is 1.0. When set to another value, the AudioBufferSourceNode resamples the audio before sending it to the output.


Syntax

AudioBufferSourceNode.playbackRate.value = playbackRateProportion;

Value

An AudioParam whose value is a floating-point value indicating the playback rate of the audio as a decimal proportion of the original sampling rate.

Consider a sound buffer containing audio sampled at 44.1 kHz (44,100 samples per second). Let's see what a few values of playbackRate do:

  • A playbackRate of 1.0 plays the audio at full speed, or 44,100 Hz.
  • A playbackRate of 0.5 plays the audio at half speed, or 22,050 Hz.
  • A playbackRate of 2.0 doubles the audio's playback rate to 88,200 Hz.

Example

In this example, the AudioContext.decodeAudioData() function is used to decode an audio track, and put it into an AudioBufferSourceNode. Buttons are provided to play and stop the audio playback, and a slider control is used to change the playbackRate property value on the fly.

You can [[../../../../../../../mdn.github.io/webaudio-examples/decode-audio-data/index|run the example live]] (or view the source.) Play the song and alter the playback rate for some fun results.


<input class="playback-rate-control" type="range" min="0.25" max="3" step="0.05" value="1">
<span class="playback-rate-value">1.0</span>
function getData() {
  source = audioCtx.createBufferSource();
  request = new XMLHttpRequest();

  request.open('GET', 'viper.ogg', true);

  request.responseType = 'arraybuffer';

  request.onload = function() {
    var audioData = request.response;

    audioCtx.decodeAudioData(audioData, function(buffer) {
        myBuffer = buffer;
        source.buffer = myBuffer;
        source.playbackRate.value = playbackControl.value;
        source.connect(audioCtx.destination);
        source.loop = true;
      },

      function(e){"Error with decoding audio data" + e.err});

  }

  request.send();
}

// wire up buttons to stop and play audio, and range slider control

play.onclick = function() {
  getData();
  source.start(0);
  play.setAttribute('disabled', 'disabled');
  playbackControl.removeAttribute('disabled');
}

stop.onclick = function() {
  source.stop(0);
  play.removeAttribute('disabled');
  playbackControl.setAttribute('disabled', 'disabled');
}

playbackControl.oninput = function() {
  source.playbackRate.value = playbackControl.value;
  playbackValue.innerHTML = playbackControl.value;
}

Specification

Specification Status Comment
Web Audio APIThe definition of 'playbackRate' in that specification. Working Draft  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
playbackRate Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support 6

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support


See also