Web/API/AnalyserNode/minDecibels

From Get docs

The minDecibels property of the AnalyserNode interface is a double value representing the minimum power value in the scaling range for the FFT analysis data, for conversion to unsigned byte/float values — basically, this specifies the minimum value for the range of results when using getFloatFrequencyData() or getByteFrequencyData().

Syntax

var curValue = analyserNode.minDecibels;
analyserNode.minDecibels = newValue;

Value

A double, representing the minimum decibel value for scaling the FFT analysis data, where 0 dB is the loudest possible sound, -10 dB is a 10th of that, etc. The default value is -100 dB.

When getting data from getFloatFrequencyData() or getByteFrequencyData(), any frequencies with an amplitude of minDecibels or lower will be returned as 0.0 or 0, respectively.

Note: If a value greater than AnalyserNode.maxDecibels is set, an INDEX_SIZE_ERR exception is thrown.


Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current audio input. For more complete applied examples/information, check out our [[../../../../../../../mdn.github.io/voice-change-o-matic/index|Voice-change-O-matic]] demo (see app.js lines 128–205 for relevant code).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
analyser.minDecibels = -90;
analyser.maxDecibels = -10;

  ...

analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);

  analyser.getByteFrequencyData(dataArray);

  canvasCtx.fillStyle = 'rgb(0, 0, 0)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  var barWidth = (WIDTH / bufferLength) * 2.5;
  var barHeight;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    barHeight = dataArray[i];

    canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
    canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);

    x += barWidth + 1;
  }
};

draw();

Specifications

Specification Status Comment
Web Audio APIThe definition of 'minDecibels' in that specification. Working Draft  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
minDecibels Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support 6

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support


See also