Web/API/ANGLE instanced arrays/vertexAttribDivisorANGLE

From Get docs


The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API  modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().

Note: When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.


Syntax

void ext.vertexAttribDivisorANGLE(index, divisor);

Parameters

index
A GLuint specifying the index of the generic vertex attributes.
divisor
A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None.

Examples

var ext = gl.getExtension('ANGLE_instanced_arrays');
ext.vertexAttribDivisorANGLE(0, 2);

Specifications

Specification Status Comment
ANGLE_instanced_arraysThe definition of 'ANGLE_instanced_arrays' in that specification. Recommendation Initial definition.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

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Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
vertexAttribDivisorANGLE Chrome

Full support 32

Edge

Full support 12

Firefox

Full support 47

IE

Full support 11

Opera

Full support 19

Safari

Full support 7

WebView Android

Full support 4.4

Chrome Android

Full support 32

Firefox Android

Full support Yes

Opera Android

Full support 19

Safari iOS

Full support 8

Samsung Internet Android

Full support 2.0

Legend

Full support  
Full support


See also